###
zany adventure [127,0] {?PF raw ?}
You are standing in a forest clearing.{br}There is a parchment scroll on the grass in front of you, and paths lead away North, South, East and West.
+ xnomatch [0]
goto zany adventure
+ (verb) * (parchment|scroll) [0]
You pick up the scroll and unfurl it, revealing these words:{br}{br}{red}{-1}{i}My first is in ogdoad, gospel and song,{br}My second's in doctrine, and problem and wrong;{br}My third is in alphabet, glamour and gaze,{br}my fourth is in pyramid, bible and raise,{br}my fifth is in liminal, and in vainglory;{br} If sacred expression confuses the story,{br}I won't say 'hail Mary', but 'hail glory'.{/i}{br}{br}Declare what you seek, traveller, and pass on.{0}{black}
+ grail [0]
The scroll bursts into flames, and in a moment its ashes are blown away on a sudden breeze.{br}A voice booms across the clearing, though you cannot see the speaker: {b}'Many have sought the grail, but few know what it is they seek. {br}You may pass.'{/b}{br}{br}Paths still lead away North, South, East and West.
+ North [0]
goto zaxx1n Separate keyphrases for each
+ South [0] initial choice of direction.
goto zaxx1s All rank 1 and not "raw" mode,
+ West [0] so they can't be triggered in
goto zaxx1w conversation, but only from a goto.
+ East [0] In this case North is the way ahead,
goto zaxx1e so the redline will resume @ zaxx1n
+ (North|South|East|West) [0]
Goto 675577
+ xnomatch [0]
the world spins dizzyingly, and as your mind reels, you see a butterfly flap backwards across the clearing...
+ hint, hints [0] hints and cheats can be listed
Goto 677317 once (with an xnomatch to return
+ cheat [0] user to the location), and goto'd
Goto 677315 as often as necessary from other
+ xnomatch [0] stages of the same problem.
goto zany adventure
+ ooail, goail, orail, ooaii, goaii, oraii, graii, ooain, goain, orain, grain, ooaia, goaia, oraia, graia [0] {?PF raw ?}
The air around you crackles, and you hear the sound of far-away laughter echoing through your head.{br} A voice booms across the clearing {b}'The wages of poor spelling are Death'{/b}, moments before you spontaneously combust in a pillar of pale blue flame.{br}{br}You have died. Game over.
+ cheat [0]
Goto 677315
+ hint, hints [0]
Goto 677317
+ (North|South|East|West) [0] you can't go anywhere until you've answered the riddle
(zaxx0nsew-a29674). (zaxx0nsew-b29674) ... To avoid excessive 'spaghetti' coding, but give some variety, a couple of custom plugins provide non-lethal barriers to prevent the player leaving the clearing before the riddle has been answered.
+ cheat [0]
Goto 677315
+ hint, hints [0] you can ask for a cheat or hint
Goto 677317
+ xnomatch [0] but anything else sends you back to the start
goto zany adventure
+ cheat [0]
The answer is 'grail' (it's spelt out by the first 5 lines of the riddle, and 'holy grail' is an anagram of 'hail glory') ;){br}{br}*pauses for dramatic effect, and to xnomatch you back into the game*...
+ xnomatch [0]
goto zany adventure and here are the aforementioned hint (below) and cheat (above)
+ hint, hints [0]
You have to answer the riddle on the scroll before you can take any of the paths out of this clearing ;){br}or you could ask me for a 'cheat'...{br}{br}*pauses for dramatic effect, and to xnomatch you back into the game*...
+ xnomatch [0]
goto zany adventure
zaxx0 [1,0]
You are standing in the forest clearing where you started.{br}Paths lead away North, South, East and West.
+ North [0] zaxx0 is a baseline locator for the central
goto zaxx1n clearing once the riddle has been answered,
+ South [0] so you don't have to answer it every time
goto zaxx1s you come back.
+ East [0]
goto zaxx1e
+ West [0] The only options from here are to take a path.
goto zaxx1w
+ xnomatch [0] Otherwise you're still here.
goto zaxx0
zaxx1e [1,0] It has to be coded for, but you can't get through the gate without the key in the sundial.
You walk along the path to the East.{br}Five minutes later, you come to a great wooden gate barring your path, and the forest is impenetrable to either side.
+ (verb) * gate [0]
You push against the gate, but it will not open. On closer inspection, you see a small keyhole in the centre of the gate.
+ xnomatch [0]
Goto 675931
+ (verb) * over * gate [0]
It is too high...
+ xnomatch [0]
Goto 675931
+ (verb) * under * gate [0]
There is not the tiniest gap under the gate, and the ground is too stony to dig, even if you had anything to dig with...
+ xnomatch [0]
Goto 675931
+ go back, return, West [0]
You turn round and start dejectedly walking back up the path you came down...
+ xnomatch [0]
goto zaxx0
+ wait [0]
You are still standing by the great wooden gate that bars the way ahead, and the forest is still impenetrable to either side.
+ (verb) * gate [0]
You push against the gate, but it will not open. On closer inspection, you see a small keyhole in the centre of the gate.
+ xnomatch [0]
Goto 675931
+ go back, return, West [0]
Goto 675928
+ xnomatch [0]
Goto 675931
+ (key|gnomon) * keyhole, unlock, (verb) * with * (key|gnomon) [0]
You do not have a key...
+ xnomatch [0]
Goto 675931
+ (key|gnomon) * keyhole, unlock, (verb) * with * (key|gnomon) [0]
You do not have a key...
+ xnomatch [0]
Goto 675931
+ around (the|) gate [0]
The gate is impassable to either side, and the forest is too dense to enter...
+ xnomatch [0]
Goto 675931
zaxx1n [1,0]
You walk along the path to the North.{br}Five minutes later, you come to a stream that flows across the path in front of you, completely blocking the way ahead. It looks rather deep, and it's flowing rather fast.{br} Are you going to try to wade across it, or are you going to turn back?
+ back, South, return [0]
goto zaxx0
+ wade, across, cross, north [0]
You wade out into the stream, but it's deeper than you thought - really quite a substantial river, and flowing fast.{br}In the middle of the river, with the water already up to your chest, you snag your foot on a rock, and lose your footing.{br}You are swept around a bend in the stream in the swirling water...
+ xnomatch [0]
You seize at an overhanging branch, and manage to drag yourself onto the shore, panting and dripping. As you crawl onto the bank, you see a flashlight lying on the grass next to you.{br}A path leads straight ahead to the East, and the river is behind you to the West.
+ (verb) * (flashlight|torch) [0]
You examine the flashlight. It has a label on it: '{b}Acme Day-lite Ultra-brite TM - turns night into day®{/b} {br}{i}200Mlux, balanced spectrum natural light output. Patent applied for.{br}{-1}Auto-on low-light sensor. Plutonium-powered for long, maintenance-free life. Contains no user-serviceable components - disassembly voids warranty. 24,110 year warranty as standard.{0}{/i}'{br}{br}You decide it might come in handy, and decide to take it with you.{br}Now, a hard choice - are you going East along the path, or West into the freezing and turbulent river?
+ East, ahead, continue, forward, path [0]
You start off down the path. It is dark, because the trees overhang the path so heavily that no sun can penetrate. {br}You are pleased to see that the flashlight has switched itself on, and casts a reassuring ultra-brite™ beam down the path ahead.{br} Will you continue down the gloomy path?
+ East, yes, forward, continue, ahead, (verb) on [0]
You take a few steps forward, and suddenly a black figure comes swooping down out of the trees like a giant bat! You catch the briefest glimpse of blazing red eyes and long, yellow fangs, before it crosses the beam of light cast by the flashlight, and with a lingering wail dissolves into a fine dust borne away on the breeze. 'Gosh, this flashlight {b}is{/b} handy!' you think to yourself. You continue towards a light now visible at the end of the path...
+ xnomatch [0]
goto zaxxx0t
+ (drop|throw|break|smash|hit|disassemble|dismantle|open) * (torch|flashlight), (torch|flashlight) (apart|open) [0]
Goto 676715
+ (drop|throw|break|smash|hit|disassemble|dismantle|open) * (torch|flashlight), (torch|flashlight) (apart|open) [0]
Goto 676715
+ (drop|throw|break|smash|hit|disassemble|dismantle|open) * (torch|flashlight), (torch|flashlight) (apart|open) [0]
The flashlight's plutonium power pack chooses this exact moment to explore the phenomenological nature of critical mass.{br}Three and a half nanoseconds later, you are enveloped by an embryonic mushroom cloud that bursts from the flashlight at 1.5 million degrees centigrade and too many metres per second to be very concerned with any more.{br}Indeed, not much will concern you ever again.{br}{br}You have died. Game over.
+ West, back, into the (water|stream|river) [0]
Goto 676450
+ West, back, into the (water|stream|river) [0]
As you approach the river bank, you slip on the mud and fall headfirst into the river. As you crack your head open on a large rock, your consciousness dims, and you are borne away by the flood to a watery grave.{br}{br}You have died. Game over.
+ East, ahead, forward [0]
You walk along the path to the East.{br}The forest canopy closes overhead, and the path becomes darker and darker. You feel a little afraid. Are you going to go on, or will you turn tail and go back?
+ East, forward, continue, ahead, (verb) on [0] you didn't pick the torch up...
A misty apparition appears before you, as your strength drains away.{br} You slump to the ground as you see a caped figure bending over you. A pale face with blood-red eyes and long, yellow fangs swims before your eyes, and you feel sharp pinpricks in your neck.{br}As your consciousness dims, you wonder...{br}{br}You have died. Game over.
+ xnomatch [0]
You are standing by the stream, which completely blocks the way ahead. It looks rather deep, and it's flowing rather fast.{br} Are you going to try to wade across it, or are you going to turn back?
+ back, south , return [0]
goto zaxx0
+ wade, across, cross, north [0]
Goto 676357
+ East, West [0]
The forest is too dense to enter at either side of the path. You cannot go that way...
+ xnomatch [0]
Goto 676676
+ East, West [0]
The forest is too dense to enter at either side of the path. You cannot go that way...
+ xnomatch [0]
Goto 676676
zaxx1s [1,0] Has to be coded for, but you haven't got the torch, so you'll die in the mine when you get there...
You walk along the path to the South.{br}Five minutes later, you come to another clearing in the forest. There is a sundial in the middle of a neatly manicured lawn, with a brass plaque mounted on it.{br}A path leads back North where you came from.
+ xnomatch [0]
Goto 676329
+ South, West, East, forward [0]
You cannot go that way - the forest presses so densely around the clearing that it is impassable...
+ xnomatch [0]
Goto 676329
+ hint, hints [0]
Goto 677337
+ cheat [0]
Goto 677338
+ North, back [0]
goto zaxx0
+ (verb) * (plaque|sundial) [0]
The sundial is unusual in only being calibrated for a single hour. It is currently reading 10 minutes to that hour. These words are engraved on the plaque: {br}{br}{red}{i}When the hour is ended then virtue can flower,{br}and gnosis of gnomon unlock more than hours.{/i}{black}{br}{br}You wonder what this gnonsense means.
+ South, West, East, forward [0]
You cannot go that way - the forest presses so densely around the clearing that it is impassable...
+ xnomatch [0]
Goto 676329
+ hint, hints [0]
Goto 677337
+ cheat [0]
Goto 677338
+ North, back [0]
goto zaxx0
+ xnomatch [0]
(zaxx1s29674). Time passes.
+ South, West, East, forward [0]
You cannot go that way - the forest presses so densely around the clearing that it is impassable...
+ xnomatch [0]
Goto 676332
+ hint, hints [0]
Goto 677337
+ cheat [0]
Goto 677338
+ (verb) * (plaque|sundial) [0]
The sundial is unusual in only being calibrated for a single hour. It is currently reading 10 minutes to that hour. These words are engraved on the plaque:{br}{br}{i}When the hour is ended then virtue can flower,{br}and gnosis of gnomon unlock more than hours.{/i}{br}{br}You wonder what this gnonsense means.
+ xnomatch [0]
Goto 676333
Goto 676334
+ what * gnomon (mean|)$ (re) [0] {?PF raw ?}
A gnomon is the hand on a sundial that casts a shadow on the face.
+ xnomatch [0]
goto (zaxx1s/You walk/(verb) * (pl/The sund/xnomatch/(zaxx1s2/xnomatch/(zaxx1s2/xnomatch)
+ hint, hints [0]
Goto 677337
+ cheat [0]
Goto 677338
+ hint, hints [0]
Goto 677337
+ cheat [0]
Goto 677338
+ North, back [0]
goto zaxx0
+ xnomatch [0]
(zaxx1s29674). Time passes.
+ (verb) * (plaque|sundial) [0]
Goto 676877
+ South, West, East, forward [0]
You cannot go that way - the forest presses so densely around the clearing that it is impassable...
+ xnomatch [0]
Goto 676333
+ hint, hints [0]
Goto 677337
+ cheat [0]
Goto 677338
+ North, back [0]
goto zaxx0
+ xnomatch [0]
Time passes. (zaxx1s29674).
+ (verb) * (plaque|sundial) [0]
Goto 676877
+ South, West, East, forward [0]
You cannot go that way - the forest presses so densely around the clearing that it is impassable...
+ xnomatch [0]
Goto 676334
+ hint, hints [0]
Goto 677337
+ cheat [0]
Goto 677338
+ North, back [0]
goto zaxx0
+ xnomatch [0]
(zaxx1s29674). Time passes.
+ (verb) * (plaque|sundial) [0]
Goto 676877
+ North, back [0]
goto zaxx0
+ South, West, East, forward [0]
You cannot go that way - the forest presses so densely around the clearing that it is impassable...
+ xnomatch [0]
Goto 676334
+ hint, hints [0]
Goto 677337
+ cheat [0]
Goto 677338
+ xnomatch [0]
A butterfly flaps idly by. Time passes.
+ (verb) * (plaque|sundial) [0]
Goto 676335
+ South, West, East, forward [0]
You cannot go that way - the forest presses so densely around the clearing that it is impassable...
+ xnomatch [0]
Goto 676335
+ North, back [0]
goto zaxx0
+ xnomatch [0]
There is a soft click from the sundial. It is now marking the end of one hour.
+ gnomon, sundial, sun dial [0]
The moment you touch the gnomon in the centre of the sundial, it comes away in your hand. You see that the end that was mounted in the face of the sundial is fashioned into a key.{br}An ominous ticking begins to come from the sundial, and you realize with mounting horror that, although the gnomon is in your hand, its shadow has remained on the sundial, and is counting back down the hour marked on its face at breakneck speed!
+ North [0]
You are standing in the forest clearing where you started.{br}Paths lead away North, South, East and West.
+ East [0]
You go East.{br}Soon you come to a great wooden gate barring your path, and the forest is impenetrable to either side.
+ (key|gnomon) * keyhole, unlock, (verb) * with * (key|gnomon) [0] {?PF raw ?}
You put the gnomon key into the keyhole, and turn it. The lock gives a soft {i}snick{/i}, and the gate swings open. You step forward, and the gate slams shut behind you.{br}Before you the path dips into a cavern opening in an otherwise impassable cliff face.
+ North, South, West, (verb) (to the|) (left|right|ahead|forward), (verb) * gate, (under|over|round|around) * gate [0]
Goto 676847
+ xnomatch [0]
Goto 676846
+ East, ahead, (verb) on [0]
You walk into the tunnel, and by the time you've taken 10 steps forwards it is utterly pitch dark - you cannot see your hand in front of your face.{br} Are you going to press on ahead down the tunnel, or will you turn back?
+ East, ahead, (verb) on [0]
You walk slowly forward, feeling your way with your feet, and unable to see where you are going.{br}You put your foot firmly down on a rocky floor that inexplicably isn't there any more, and tumble headfirst into an unseen chasm. You are still wondering where the gravity went when you hit the bottom half a minute later.{br}{br}You have died. Game over.
+ back, retreat, west [0]
You are at the entrance to a cavern, which tunnels away to the East behind you. Before you is a large wooden gate.
+ east, into * (cave|cavern) [0]
Goto 676845
+ North, South, West, (verb) (to the|) (left|right|ahead|forward), (verb) * gate, (under|over|round|around) * gate [0]
The gate is impassable to either side, and the forest is too dense to enter, And the key is still in the lock on the other side of the gate. It's no use to you now...
+ xnomatch [0]
Goto 676846
+ xnomatch [0]
Goto 675798
+ wait, patient, patience [0]
Goto 675798
+ gnomon [0]
The gnomon is very thick and solid, and very firmly mounted in the centre of the sundial. You can't shift it...
+ xnomatch [0]
Goto 676335
+ hint, hints [0]
Goto 677337
+ cheat [0]
Goto 677338
+ wait, patient, patience [0]
Goto 676335
+ hint, hints [0]
Goto 677335
+ cheat [0]
Goto 677338
+ gnomon [0]
The gnomon is rather thick, and very solidly mounted in the centre of the sundial...
+ xnomatch [0]
Goto 676335
+ hint, hints [0]
Goto 677337
+ cheat [0]
Goto 677338
+ wait, patient, patience [0]
Goto 676335
+ hint, hints [0]
Goto 677337
+ cheat [0]
Goto 677338
+ gnomon [0]
The gnomon is very solid, and firmly mounted in the centre of the sundial...
+ xnomatch [0]
Goto 676334
+ hint, hints [0]
Goto 677337
+ cheat [0]
Goto 677338
+ wait, patient, patience [0]
Goto 676335
+ hint, hints [0]
Goto 677337
+ cheat [0]
Goto 677338
Goto 676334
+ gnomon [0]
The gnomon is very solid, and firmly mounted in the centre of the sundial...
+ xnomatch [0]
Goto 676334
+ hint, hints [0]
Goto 677337
+ cheat [0]
Goto 677338
+ wait, patient, patience [0]
Goto 676335
+ hint, hints [0]
Goto 677337
+ cheat [0]
Goto 677338
Goto 676333
+ gnomon [0]
The gnomon is rather thick, and very solidly mounted in the centre of the sundial...
+ xnomatch [0]
Goto 676333
+ hint, hints [0]
Goto 677337
+ cheat [0]
Goto 677338
+ wait, patient, patience [0]
Goto 676335
+ hint, hints [0]
Goto 677337
+ cheat [0]
Goto 677338
+ gnomon [0] {?PF raw ?}
The gnomon is rather thick, and firmly mounted in the centre of the sundial...
+ xnomatch [0]
Goto 676332
+ hint, hints [0]
Goto 677337
+ wait, patient, patience [0]
Goto 676335
+ hint, hints [0]
Goto 677337
+ cheat [0]
Goto 677338
+ what * gnomon (mean|)$ (re) [0]
Goto 677227
+ hint, hints [0]
Patience is a virtue ;){br}{br}*pauses for dramatic effect, and to xnomatch you back into the game*...
+ xnomatch [0]
Goto 676334
+ cheat [0]
Wait until the hour ends, the sundial will '{i}click{/i}', and then take the gnomon from the sundial.{br}{br}*pauses for dramatic effect, and to xnomatch you back into the game*...
+ xnomatch [0]
Goto 676334
zaxx1w [1,0] Has to be coded for, but you haven't got the torch, so the vampire will kill you.
You walk along the path to the West.{br}The forest canopy closes overhead, and the path becomes darker and darker. You feel a little afraid. Are you going to go on, or will you turn tail and go back?
+ go on, forward, west, keep going, onward, onwards [0]
A misty apparition appears before you, as your strength drains away.{br} You slump to the ground as you see a caped figure bending over you. A pale face with blood-red eyes and long, yellow fangs swims before your eyes, and you feel sharp pinpricks in your neck.{br}As your consciousness dims, you wonder...{br}{br}You have died. Game over.
+ back, turn tail, East, retreat [0]
goto zaxx0
+ xnomatch [0]
You are still standing at the beginning of the Westward path. Will you go on, or will you retreat?
+ go on, forward, west, keep going, onward, onwards [0]
Goto 676364
+ back, turn tail, East, retreat [0]
goto zaxx0
+ north, south [0]
The forest is too dense to enter at either side of the path. You cannot go that way...
+ xnomatch [0]
Goto 676667
+ north, south [0]
The forest is too dense to enter at either side of the path. You cannot go that way...
+ xnomatch [0]
Goto 676667
zaxxx0t [1,0]zaxxx0t is an updated locator for the central clearing once you have the flashlight, but have not yet got the key.
You are standing in the forest clearing where you started.{br}Paths lead away North, South, East and behind you to the West.
+ South [0]
You walk along the path to the South.{br}Five minutes later, you come to another clearing in the forest. There is a sundial in the middle of a neatly manicured lawn, with a brass plaque mounted on it.{br}A path leads back North where you came from.
+ xnomatch [0]
(zaxx1s29674). Time passes.
+ (verb) * (plaque|sundial) [0]
Goto 676643
+ xnomatch [0]
A butterfly flaps idly by. Time passes.
+ (verb) * (plaque|sundial) [0]
Goto 676643
+ xnomatch [0]
There is a soft click from the sundial. It is now marking the end of one hour.
+ gnomon, sundial, sun dial [0]
The moment you touch the gnomon in the centre of the sundial, it comes away in your hand. You see that the end that was mounted in the face of the sundial is fashioned into a key.{br}An ominous ticking begins to come from the sundial, and you realize with mounting horror that, although the gnomon is in your hand, its shadow has remained on the sundial, and is counting back down the hour marked on its face at breakneck speed!
+ North [0] There is no need for another central clearing locator once you have the key, since you have to go straight to the gate to avoid running out of time, and being time-travelled back to the beginning of the game by the sundial.
You are standing in the forest clearing where you started.{br}Paths lead away North, South, East and West.
+ East [0]
You go East. Soon you come to a great wooden gate barring your path, and the forest is impenetrable to either side.
+ (drop|throw|break|smash|hit|disassemble|dismantle|open) * (torch|flashlight), (torch|flashlight) (apart|open) [0]
Goto 676715
+ (key|gnomon) * keyhole, unlock, (verb) * with * (key|gnomon) [0] {?PF raw ?}
You put the gnomon key into the keyhole, and turn it. The lock gives a soft {i}snick{/i}, and the gate swings open. You step forward, and the gate slams shut behind you.{br}Before you the path dips into a cavern opening in an otherwise impassable cliff face.
+ East, ahead, (verb) on [0]
As you walk into the cavern the flashlight switches on, and you can see a tunnel stretching away into the distance ahead.
+ xnomatch [0]
goto zaxxxend
+ (drop|throw|break|smash|hit|disassemble|dismantle|open) * (torch|flashlight), (torch|flashlight) (apart|open) [0]
Goto 676715
+ North, South, West [0]
Goto 675798
+ (drop|throw|break|smash|hit|disassemble|dismantle|open) * (torch|flashlight), (torch|flashlight) (apart|open) [0]
Goto 676715
+ South, West, East [0]
Goto 675798
+ (drop|throw|break|smash|hit|disassemble|dismantle|open) * (torch|flashlight), (torch|flashlight) (apart|open) [0]
Goto 676715
+ xnomatch [0]
Goto 675798
+ (drop|throw|break|smash|hit|disassemble|dismantle|open) * (torch|flashlight), (torch|flashlight) (apart|open) [0]
Goto 676715
+ wait, patient, patience [0]
Goto 675798
+ cheat [0]
Goto 677342
+ (drop|throw|break|smash|hit|disassemble|dismantle|open) * (torch|flashlight), (torch|flashlight) (apart|open) [0]
Goto 676715
+ wait, patient, patience [0]
Goto 676335
+ hint, hints [0]
Goto 677343
+ cheat [0]
Goto 677342
+ (drop|throw|break|smash|hit|disassemble|dismantle|open) * (torch|flashlight), (torch|flashlight) (apart|open) [0]
Goto 676715
+ wait, patient, patience [0]
Goto 676335
+ hint, hints [0]
Goto 677343
+ cheat [0]
Goto 677342
+ (verb) * (plaque|sundial) [0]
The sundial is unusual in only being calibrated for a single hour. It is currently reading just a few minutes to that hour. Therse words are engraved on the plaque:{br}{br}{i}When the hour is ended then virtue can flower,{br}and gnosis of gnomon unlock more than hours.{/i}{br}{br}You wonder what this gnonsense means.
+ xnomatch [0]
Goto 676624
Goto 676625
+ hint, hints [0]
Goto 677343
+ cheat [0]
Goto 677342
+ what * gnomon (mean|)$ (re) [0]
A gnomon is the hand on a sundial that casts a shadow on the face.
+ xnomatch [0]
Goto 676624
Goto 676625
+ (drop|throw|break|smash|hit|disassemble|dismantle|open) * (torch|flashlight), (torch|flashlight) (apart|open) [0]
Goto 676715
+ cheat [0]
Wait until the hour ends, the sundial will 'click', and then take the gnomon from the sundial.{br}{br}*pauses for dramatic effect, and to xnomatch you back into the game*...
+ xnomatch [0]
Goto 676625
+ what * gnomon (mean|)$ (re) [0]
Goto 677920
+ hint, hints [0]
Patience is a virtue ;){br}{br}*pauses for dramatic effect, and to xnomatch you back into the game*...
+ xnomatch [0]
Goto 676625
+ (drop|throw|break|smash|hit|disassemble|dismantle|open) * (torch|flashlight), (torch|flashlight) (apart|open) [0]
Goto 676715
+ West [0]
You walk along the path to the west. You are pleased to see that the flashlight has switched itself on, and casts a reassuring ultra-brite™ beam down the path ahead.{br}You come to the river bank where you found the flashlight. Before you to the west is the river. Behind you, to the east, a path leads through the forest.
+ West [0]
Goto 676450
+ East [0]
You walk along the path to the east. You are pleased to see that the flashlight has switched itself on, and casts a reassuring ultra-brite™ beam down the path ahead...
+ xnomatch [0]
goto zaxxx0t
+ North, South [0]
You cannot go that way. The forest is too dense...
+ xnomatch [0]
Goto 678274
+ (drop|throw|break|smash|hit|disassemble|dismantle|open) * (torch|flashlight), (torch|flashlight) (apart|open) [0]
Goto 676715
+ xnomatch [0]
You are still by the river bank where you found the flashlight. Before you to the west is the river. Behind you, to the east, a path leads through the forest...
+ xnomatch [0]
Goto 678274
+ West [0]
Goto 676450
+ East [0]
Goto 678267
+ (drop|throw|break|smash|hit|disassemble|dismantle|open) * (torch|flashlight), (torch|flashlight) (apart|open) [0]
Goto 676715
+ North, South [0]
Goto 678268
+ North [0]
You walk along the path to the North.{br}Five minutes later, you come to a stream that flows across the path in front of you, completely blocking the way ahead. It looks rather deep, and it's flowing rather fast.{br} Are you going to try to wade across it, or are you going to turn back?
+ wade, across, cross, north [0] You can't take this route again (mainly because it would have made lots of extra pointless coding for me,) so a watery grave awaits.
As you approach the bank of the stream, you slip on the mud and fall headfirst into the river. As you crack your head open on a large rock, your consciousness dims, and you are borne away by the flood to a watery grave.
+ back, South, return [0]
goto zaxxx0t
+ (drop|throw|break|smash|hit|disassemble|dismantle|open) * (torch|flashlight), (torch|flashlight) (apart|open) [0]
Goto 676715
+ xnomatch [0]
You are still standing in front of the stream that flows across the path in front of you, completely blocking the way ahead to the North. It looks rather deep, and it's flowing rather fast.{br}Are you going to try to wade across it, or are you going to turn back south?
+ wade, across, cross, north [0]
Goto 678272
+ back, South, return [0]
goto zaxxx0t
+ (drop|throw|break|smash|hit|disassemble|dismantle|open) * (torch|flashlight), (torch|flashlight) (apart|open) [0]
Goto 676715
+ East, West [0]
Goto 678283
+ xnomatch [0]
Goto 678282
+ East, West [0]
You cannot go that way. The forest is impenetrable to either side of the path...
+ xnomatch [0]
Goto 678282
+ East [0]
You walk along the path to the East.{br}Five minutes later, you come to a great wooden gate barring your path, and the forest is impenetrable to either side.
+ West, back [0]
goto zaxxx0t
+ (verb) * gate, east [0]
You push against the gate, but it will not open. On closer inspection, you see a small keyhole in the centre of the gate...
+ xnomatch [0]
You are still standing by the great wooden gate that bars the way ahead, and the forest is still impenetrable to either side.
+ West, back [0]
goto zaxxx0t
+ (verb) * gate, east [0]
You push against the gate, but it will not open. On closer inspection, you see a small keyhole in the centre of the gate...
+ xnomatch [0]
Goto 678293
+ (verb) * under * gate [0]
Goto 678294
+ (verb) * over * gate [0]
Goto 678295
+ (drop|throw|break|smash|hit|disassemble|dismantle|open) * (torch|flashlight), (torch|flashlight) (apart|open) [0]
Goto 676715
+ (verb) * under * gate [0]
There is not the tiniest gap under the gate, and the ground is too stony to dig, even if you had anything to dig with...
+ xnomatch [0]
Goto 678293
+ (verb) * over * gate [0]
It is too high...
+ xnomatch [0]
Goto 678293
+ (drop|throw|break|smash|hit|disassemble|dismantle|open) * (torch|flashlight), (torch|flashlight) (apart|open) [0]
Goto 676715
+ North, South [0]
The forest is impenetrable. You cannot go that way...
+ xnomatch [0]
Goto 678293
zaxxxend [1,0]You can't go back, so we take this opportunity to move to a new keyphrase. It helps keep the code manageable to break it up into modules that can be worked on independently.
With a low rumble, chunks of rock begin to fall from the roof of the dilapidated tunnel. You run forward, as the tunnel fills with rubble behind you, completely blocking the passage.{br}You have come to the end of the tunnel. In the light from your flashlight, you can see that there is an open-sided elevator platform in front of you. On the wall by the elevator platform is an information board with writing on it.
+ (verb) * (information|board|sign|writing), read * (noun) [0]
The information board says:{br}{-1}{b}Welcome to the Acme Happy Valley Uranium Mine{/b}{br}{b}{red}Radiation Warning!{black}{/b}{br}No access beyond this point without protective clothing.{br}Explosion Hazard! No enriched or processed transuranic material is to be taken beyond this point under any circumstances!{br}Have a nice day.{0}
+ (break|smash|hit|disassemble|dismantle|open) * (torch|flashlight), (torch|flashlight) (apart|open) [0]
Goto 676715
+ west, north, south, back [0]
Goto 677292
+ (verb) * (rubble|rockfall|rock fall|rocks) [0]
Goto 677294
+ xnomatch [0]
Goto 677299
+ (drop|throw) * (torch|flashlight) [0]
Goto 677307
+ (verb) * flashlight on * (elevator|platform) [0]
Goto 677634
+ (verb) on * (elevator|platform) [0]
Goto 677640
+ (verb) * flashlight on * (elevator|platform) [0]
Goto 677634
+ (break|smash|hit|disassemble|dismantle|open) * (torch|flashlight), (torch|flashlight) (apart|open) [0]
Goto 676715
+ west, north, south, back [0]
You cannot go that way. The rockfall has completely blocked the tunnel behind you.
+ xnomatch [0]
Goto 677299
+ (break|smash|hit|disassemble|dismantle|open) * (torch|flashlight), (torch|flashlight) (apart|open) [0]
Goto 676715
+ (drop|throw) * (torch|flashlight) [0]
Goto 677307
+ (verb) * flashlight on * (elevator|platform) [0]
Goto 677634
+ (verb) on * (elevator|platform) [0]
Goto 677640
+ (verb) * flashlight on * (elevator|platform) [0]
Goto 677634
+ (verb) * (rubble|rockfall|rock fall|rocks) [0]
The rubble is utterly insurmountable, immovable and 100% preventing you from going back. Plus you have nothing to dig with anyway. Just face it - you can't go back that way!
+ xnomatch [0]
You are still at the end of the tunnel. In the light from your flashlight, you can see the open-sided elevator platform in front of you. On the wall is an information board with writing on it.
+ (drop|throw) * (torch|flashlight) [0]
Goto 677307
+ (verb) * flashlight on * (elevator|platform) [0]
Goto 677634
+ (verb) on * (elevator|platform) [0]
Goto 677640
+ (verb) * flashlight on * (elevator|platform) [0]
Goto 677634
+ xnomatch [0]
Goto 677299
+ xnomatch [0]
Goto 677299
+ (break|smash|hit|disassemble|dismantle|open) * (torch|flashlight), (torch|flashlight) (apart|open) [0]
Goto 676715
+ (drop|throw) * (torch|flashlight) [0]
Goto 677307
+ (verb) * flashlight on * (elevator|platform) [0]
Goto 677634
+ (verb) on * (elevator|platform) [0]
Goto 677640
+ (verb) * flashlight on * (elevator|platform) [0]
Goto 677634
+ xnomatch [0]
Goto 677299
+ (drop|throw) * (torch|flashlight) [0]
You lob the flashlight into the mine shaft, and watch the point of light receding away from you for what seems like several minutes, until it is no longer visible. You hear a distant {-2}{i}BOOM!{/i}{0} from the depths, and then there is silence. It is pitch dark.
+ xnomatch [0] The flashlight falls all the way to the bottom of the shaft before it explodes.
The darkness is so utterly Stygian that you cannot see your eyelids in front of your eyes. {br}You grope around for something - anything, that might help, but lose your footing at the side of the mine shaft, and tumble into space.{br}You are still wondering where the gravity went, several minutes later, when you hit the bottom.{br}{br}You have died. Game over.
+ (verb) * flashlight on * (elevator|platform) [0]
You put the flashlight carefully on the elevator platform. With a low rumble, the elevator begins to descend into the mine shaft, and you watch the spot of light receding into the depths...
+ xnomatch [0]
After several minutes, there is a loud {b}BOOM!{/b}{0} from the mine shaft, and you are knocked off your feet as rocks fall around you.{br}Opening your eyes, and coughing in a cloud of dust, you see sunlight streaming through a hole in the wall to your right.{br}You scramble up a pile of rocks, and emerge into daylight...
+ xnomatch [0]
CONGRATULATIONS! You have reached the code-face of this game. Father Peter is beavering away on the next level for your future enjoyment, but be warned - it will be harder than the level you've just completed! ;)
+ (verb) on * (elevator|platform) [0] End of level 1. This point now gotos Level 2
You step onto the elevator platform - it rumbles into life, and begins to descend into the mine shaft.{br} After a couple of minutes, you begin to feel rather strange; your skin is tingling, and looking at your hands, you see the skin is beginning to peel off them...
+ xnomatch [0] You cook like a pasty in a microwave oven...
The tingling quickly becomes unbearably painful, and you become aware of a smell like meat cooking! As you lose consciousness, you wish you had considered the warning on the information board a bit more carefully.{br}{br}You have died. Game over.